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This saves on having to cast two spells and has the added benefit of leveling armor and such skills. You could also find a pack of wolves, a bear (if you can take the damage), spiders or other pack-based enemies and not attack but dual-wield your restoration spell so you don't die. ( slight-spoiler alert!) you just have to walk towards the winds to stumble and take damage, at which point you can dual-wield a restoration spell and cast as soon as your health gets too low. In this example the wind at the top of High Hrothgar that leads to the Throat of the World. I personally found this a little slow so opted for the slightly modified method below.Īn alternative method is to stand on a device or area that will harm you constantly, such as a under a fire trap or as So, one way in which to harm yourself so you can heal straight away and do so in a controlled manner, is to cast the alteration spell Equilibrium - which converts health to magicka for the duration of the cast, but can kill you - and then heal once your health is low enough for the restoration spell to apply. To summarise: the general idea is to take some damage and then cast a restoration spell. Casting on a full health bar won't give you experience. In the case of restoration spells and therefore leveling it, you'll need to cast a restoration spell - Healing, Fast Healing, Close Wounds for instance - so that it gives you health. The trick for leveling spell-based skills is to cast the spell so that it will have some affect or rather: change the environment/game. I found myself needing to do this in order to balance my character better I had completed the main quest line so was merely playing for the hell of it. There are actually many techniques to leveling restoration in Skyrim.
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